Publication

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2018

1.

Jin Nakazawa, Wataru Sasaki, Mikio Obuchi, Kazuki Egashira, Yuuki Nishiyama, Tadashi Okoshi, Takuro Yonezawa, Hideyuki Tokuda

A Platform for Mutual Watch-Over among the Elderly Using PAN and Gamification Journal Article

In: The IEICE transactions on information and systems, J101-D (2), pp. 306-319, 2018.

Abstract | BibTeX | Tags: elderly care, gamification, personal area network

2.

Yusaku Eigen, Yuuki Nishiyama, Takuro Yonezawa, Tadashi Okoshi, Jin Nakazawa

Meal Photo SNS with Mutual Healthiness Evaluation for Improving Users’ Eating Habits Inproceedings

In: Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, pp. 339–342, Association for Computing Machinery, Singapore, Singapore, 2018, ISBN: 9781450359665.

Abstract | BibTeX | Tags: Food journaling, gamification, Social media | Links:

3.

Elina Kuosmanen, Valerii Kan, Aku Visuri, Julio Vega, Yuuki Nishiyama, Anind K Dey, Simon Harper, Denzil Ferreira

Mobile-Based Monitoring of Parkinson’s Disease Inproceedings

In: Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, pp. 441–448, Association for Computing Machinery, Cairo, Egypt, 2018, ISBN: 9781450365949.

BibTeX | Tags: empirical evaluation, gamification, logging, Parkinson’s disease, smartphone | Links:

2016

4.

Kazuki Egashira, Yuki Furukawa, Yuuki Nishiyama, Tadashi Okoshi, Jin Nakazawa, Hideyuki Tokuda

Poster: NiSleep: Gamification-Friendly Quantitative Evaluation Methodology of Sleep Quality Inproceedings

In: Proceedings of the 14th Annual International Conference on Mobile Systems, Applications, and Services Companion, pp. 132, Association for Computing Machinery, Singapore, Singapore, 2016, ISBN: 9781450344166.

BibTeX | Tags: gamification, life log, sleep, sleep evaluation, social jet lag | Links: